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Events
To connect a Unity Event to events in a Dialogus Container, you need to:
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Create a GameObject in your scene.
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Add the DialogueEventBridge.cs component to this object.
Setting up events

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In the DialogueEventBridge component:
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Set an Event ID for the Unity Event.
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Assign your Unity Event to be triggered (e.g., call a function on a script).
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After setting the Event ID, choose the Unity Event to link with that ID.
Using Events in Dialogue

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In the Event Node (or in Dialogue Events), set the Event ID you defined earlier.
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When the Event Node is executed during the dialogue, it will trigger the corresponding Unity Event through the ID.
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