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Events

To connect a Unity Event to events in a Dialogus Container, you need to:

  1. Create a GameObject in your scene.

  2. Add the DialogueEventBridge.cs component to this object.

Setting up events

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  • In the DialogueEventBridge component:

    • Set an Event ID for the Unity Event.

    • Assign your Unity Event to be triggered (e.g., call a function on a script).

After setting the Event ID, choose the Unity Event to link with that ID.

Using Events in Dialogue

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  • In the Event Node (or in Dialogue Events), set the Event ID you defined earlier.

  • When the Event Node is executed during the dialogue, it will trigger the corresponding Unity Event through the ID.

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